Базовая информация
This article is about the original game calculations of the damage done by physical skills, as it is being conceived and implemented by the Korean game developer NCSoft. You have encountered these mechanics on official and PTS servers, which also work on E-Global Masterwork.
Physical skills damage
Physical Skill Damage Calculation Formula:
Damage = 77 * (P.AtkSkill + P.AtkChar) * MultiplicativeBonus / P.DefChar
The number 77 is a constant for physical melee attacks laid by Korean developers. On Interlude chronicles this value was "70", from where it inherited many builds of free servers. On the chronicles after, up to High Five, the constant value for MELEE_DAMAGE (close combat) is 77, for RANGE (distant combat) = 70. Masterwork uses constant values for MELEE_DAMAGE = 77 and RANGE = 70 at the seasonal and primary servers.
- Damage - damage that the character will inflict on the target
- P.AtkSkill — the power of a physical skill
- P.AtkChar — physical attack of character or monster
-
MultiplicativeBonus — multipliers that change damage
- Attribute
- PvP damage
- PvE damage
- Enhancement Effects
- Weapon damage spread
- Soulshots
- Weapon enchantment level
- P.DefChar — P. Def. of target
Based on the formula, we can conclude that the main parameters that affect damage are the skill power and the P. Atk. of the character. This knowledge will allow you to effectively develop and strengthen your character.
Gladiators with low skill power can increase their strength by modifying (enchanting) weapons.
For daggers with high skill power enchanting weapons is not so effective. The character's power can be increased by other parameters.
Damage calculation example
For example, take a
Gladiator level 56 who use
Fatal Strike
Lv. 18
against monster
Ancient Gargoyle Lv. 56
.
Calculations do not include weapon-specific damage spread.
- P.AtkSkill — 1831
- P.AtkChar — 767
- P.DefChar - 411
- Let’s consider multipliers separately
Skill Damage = 77 * (1831+767) / 411 = 454 average damage
Multiplier from soulshots- 77 * (1831+767) * 2 / 411 = 907 average damage
Weapon modification +6 - 77 * (1831+767) * 2 * 1,042 / 411 = 945 average damage
Attribute (difference between attacker and target +150...299 attribute) — 77 * (1831+767) * 2 * 1.042 * 1.4 / 411 = 1 323 average damage
+10% of equipment PvP damage — 77 * (1831+767) * 2 * 1.042 * 1.4 * 1 / 411 = 1,456 average damage
Enchanted skill bonus. Modifiers from effects that increase the power of the skills are multiplied. So our gladiator is powered by Final Secret Lv. 1 (+30% to skill power) and Physical Pose Lv. 1 (+20% to skill power) will make — 77 * (1831+767) * 2 * 1,042 * 1,4 * 1,1 * 1,3 * 1,2 / 411 = 2 271 average damage
Critical Chance by skill
For physical skills, the chance of a critical attack (double damage) consists of the basic value multiplied by the modifier parameter (STR). The modifier (STR) values can be seen at the end of this article.
On the Masterwork project, the chance of a critical attack in PvP and PvE is divided - at the lower levels, some skills has a lower crit chance during PvE than PvP, but the values are aligned closer to the maximum basic skill level. Then the PvE chance is increased by modifying (enchanting) the skill.
For all skills without modification, the basic critical rate is 15%. Then it is multiplied by the Strength (STR).
For example, the character with 43 STR has a Skill Critical Rate = 0.15 * 1.33 = 0.1995 = 20% chance to do critical damage by skill.
By enchanting the skill, the Critical Rate during PvE increases up to 25%.
Let's take a character with STR 43 and a skill modified to level 85 (+28...+30) and count skill critical rate:
- In PvP = 0,15 * 1,33 = 0,1995 = 20%
- In PVE = 0,25 * 1,33 = 0,3325 = 33%
Skills with charges
Skills that consume or use charges always deal average damage. They are not affected by damage spread, which depends on the weapon type.
On the Masterwork project, the charges of gladiators and tyrants are not cancelling after death and are saving on the character longer, than in the original game. These changes are making the charge mechanics more comfortable to use.
Skills that consume charges
- Double Sonic Slash Lv. 1
- Sonic Blaster Lv. 1
- Sonic Storm Lv. 1
- Sonic Focus Lv. 1
- Sonic Buster Lv. 1
- Force Burst Lv. 1
- Force Storm Lv. 1
- Force Blaster Lv. 1
- Punch of Doom Lv. 1
- Triple Sonic Slash Lv. 1
- Hurricane Assault Lv. 1
- Force Meditation Lv. 1
- Sonic Barrier Lv. 1
- Force Barrier Lv. 1
- Sonic Move Lv. 1
- Break Duress Lv. 1
- Attack Buster Lv. 1
- Attack Storm Lv. 1
- Weapon Blockade Lv. 1
- Force of Destruction Lv. 1
Physical Skill with Charges Damage Calculation Formula:
Damage = 77 * ((P.AtkSkill + P.AtkChar) + (P.AtkSkill + P.AtkChar) * (0,2*(ChargeLv - 1)) * MultiplicativeBonus / P.DefChar
The number 77 is a constant for physical melee attacks laid by Korean developers. On Interlude chronicles this value was "70", from where it inherited many builds of free servers. On the chronicles after, up to High Five, the constant value for MELEE_DAMAGE (close combat) is 77, for RANGE (distant combat) = 70. Masterwork uses constant values for MELEE_DAMAGE = 77 and RANGE = 70 at the seasonal and primary servers.
The number 0.2 is the basic value of critical rate increase when using charges. Calculations necessarily count the number of active charges.
- Damage — damage the character will inflict on the target
- P.AtkSkill — physical skill power
- P.AtkChar — physical attack of character or monster
- ChargeLv — charge level
- MultiplicativeBonus — multipliers that change damage
- P.DefChar — P. Def. of the target
Based on the formula, charges increase damage by 20% * (charge level - 1)
For example, take a
Gladiator level 56 who use the skill
Double Sonic Slash
Lv. 12
against monster
Ancient Gargoyle Lv. 56
.
- P.AtkSkill — 1603
- P.AtkChar — 767
- P.DefChar — 411
- ChargeLv — from 1 to 8
- MultiplicativeBonus — do not use
Charge 1 level — 77 * ((1603+767) + (1603+767) * 0,2 * (1 - 1)) / 411 = 444 damage
Charge 2 level — 77 * ((1603+767) + (1603+767) * 0,2 * (2 - 1)) / 411 = 533 damage (+20%)
Charge 3 level — 77 * ((1603+767) + (1603+767) * 0,2 * (3 - 1)) / 411 = 622 damage (+40%)
Charge 4 level — 77 * ((1603+767) + (1603+767) * 0,2 * (4 - 1)) / 411 = 710 damage (+60%)
Charge 5 level — 77 * ((1603+767) + (1603+767) * 0,2 * (5 - 1)) / 411 = 799 damage (+80%)
Charge 6 level — 77 * ((1603+767) + (1603+767) * 0,2 * (6 - 1)) / 411 = 888 damage (+100%)
Charge 7 level — 77 * ((1603+767) + (1603+767) * 0,2 * (7 - 1)) / 411 = 977 damage (+120%)
Charge 8 level — 77 * ((1603+767) + (1603+767) * 0,2 * (8 - 1)) / 411 = 1 066 damage (+140%)
Skills with souls
Kamael’s skills, like all others, have a basic critical rate - 15% * STR modifier.
Kamael’s skills can use Souls - an effect similar to Charges of Gladiators and Tyrants. But, unlike from Charges, if there are active Souls, the skill consumes up to 5 Souls (if there are 2 Souls - use 2, if 5 - use 5).
Physical Skills with Souls Damage Calculation Formula:
Damage = 77 * ((P.AtkSkill + P.AtkChar) + (P.AtkSkill + P.AtkChar) * 0,05 * SoulCount) * MultiplicativeBonus / P.DefChar
The number 77 is a constant for physical melee attacks laid by Korean developers. On Interlude chronicles this value was "70", from where it inherited many builds of free servers. On the chronicles after, up to High Five, the constant value for MELEE_DAMAGE (close combat) is 77, for RANGE (distant combat) = 70. Masterwork uses constant values for MELEE_DAMAGE = 77 and RANGE = 70 at the seasonal and primary servers.
0.05 is the basic value of damage increase when using Souls. When calculating, you must count the number of active Souls.
- Damage — damage the character will inflict on the target
- P.AtkSkill — physical skill power
- P.AtkChar — physical attack of character and monster
- SoulCount — amount of Souls
- MultiplicativeBonus — multipliers that change damage
- P.DefChar — P. Def. of the target
Based on the formula, each Soul adds 5% to damage, up to +25% damage.
For example, take a
Soul Breaker level 56 who use the skill
Shining Edge
Lv. 9
against monster
Ancient Gargoyle Lv. 56
.
- P.AtkSkill — 2748
- P.AtkChar — 511
- P.DefChar — 411
- SoulCount — from 0 to 5
- MultiplicativeBonus — not used
0 Soul — 77 * ((2748+511) + (1603+511) * 0,05 * 0 / 411 = 610 damage.
1 Soul — 77 * ((2748+511) + (1603+511) * 0,05 * 1 / 411 = 641 damage (+5%).
2 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 2 / 411 = 672 damage (+10%).
3 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 3 / 411 = 702 damage (+15%).
4 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 4 / 411 = 732 damage (+20%).
5 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 5 / 411 = 763 damage (+25%).
Backstab and Blow skills
Backstab and Blow is a critical attack itself, so the chance of a critical attack (double damage) depends on the DEX rather than the STR. The values of the DEX modifier can be seen at the end of the article.
Unlike regular skills, Blow skills have a chance to hit, which can be increased by the equipment and skills enchanting up to 80%.
These skills are affected by the effects modifiers that increase P. Critical Damage
Skills and items
Skills that affect P. Critical Damage
| Skill | Type | Learning |
|---|---|---|
| Critical Damage Lv. 1 | Active | Treasure Hunter, Abyss Walker |
| Focus Death Lv. 1 | Active | Plains Walker, Abyss Walker |
| Focus Power Lv. 1 | Active | Treasure Hunter, Abyss Walker |
| Dead Eye Lv. 1 | Active | Phantom Ranger |
| Vicious Stance Lv. 1 | Active | Warriors, only affects the skills of Rogue |
| Bear Spirit Totem Lv. 1 | Active | Tyrant |
| Ogre Spirit Totem Lv. 1 | Active | Tyrant |
| Hawk Spirit Totem Lv. 1 | Active | Tyrant |
| Zealot Lv. 1 | Active | Tyrant, Destroyer |
| Focus Attack Lv. 1 | Active | Warlord |
| Angelic Icon Lv. 1 | Active | Paladin |
| Boost Morale Lv. 1 | Active | Paladin, Temple Knight (Vanguard Transformation) |
| Flame Icon Lv. 1 | Active | Phoenix Knight |
| Battle Flame Icon Lv. 1 | Active | Phoenix Knight |
| Seed of Revenge Lv. 1 | Active | Hell Knight, trigger from the skill of the same name |
| Spirit of Shilen Lv. 1 | Active | Shillien Templar |
| Battle Spirit of Shillien Lv. 1 | Active | Shillien Templar |
| Pain of Shillien Lv. 1 | Active | Shillien Templar, trigger from the skill of the same name |
| Final Servitor Lv. 1 | Active | Summoners |
| Excessive Royalty Lv. 1 | Active | Summoners, trigger from the skill of the same name |
| Spirit Power Lv. 1 | Active | Summoners (Spirit of Assasin Transformation) |
| Dead Eye of Spirit Lv. 1 | Active | Summoners (Spirit of Saggitarius Transformation) |
| Party Blessing of Queen Lv. 1 | Active | Warlock |
| Single Blessing of Queen Lv. 1 | Active | Warlock |
| Blessing of Queen Lv. 1 | Active | Warlock, Feline Queen summon ability |
| Nightshade - Death Whisper Lv. 1 | Active | Phantom Summoner, Nightshade summon ability |
| Assassin Servitor Lv. 1 | Active | Spectral Master |
| Rhythm of Critical Lv. 1 | Active | Swordsinger, Bladedancer |
| Battle Whisper Lv. 1 | Active | Swordsinger |
| Death Whisper Lv. 1 | Active | Prophet, Elven Elder, Shillien Elder |
| Improved Critical Attack Lv. 1 | Active | Prophet, Elven Elder, Shillien Elder |
| Prophecy of Fire Lv. 1 | Active | Prophet |
| Revelation of Fire Lv. 1 | Active | Prophet |
| Counter Critical Lv. 1 | Active | Prophet, trigger from the skill of the same name |
| Chant of Rage Lv. 1 | Active | Warcryer |
| Chant of Critical Attack Lv. 1 | Active | Warcryer |
| Critical of Pa'agrio Lv. 1 | Active | Overlord |
| Chant of Victory Lv. 1 | Active | Warcryer |
| Motive of Victory Lv. 1 | Active | Warcryer |
| Critical Sense Lv. 1 | Active | Kamael |
| Appetite for Destruction Lv. 1 | Active | Inspector |
| Lesser Appetite for Destruction Lv. 1 | Active | Inspector |
| Divine Enchanter Fire Spirit Lv. 1 | Active | Subclass Transformation Level 80 |
| Divine Enchanter Hero Spirit Lv. 1 | Active | Subclass Transformation Level 80 |
| Sacrifice Enchanter Lv. 1 | Active | Subclass Transformation Level 80 |
| Sacrifice Summoner Lv. 1 | Active | Subclass Transformation Level 80 |
| Divine Summoner Final Servitor Lv. 1 | Active | Subclass Transformation Level 80 |
| Pet Death Whisper Lv. 1 | Active | Pets that evolved at level 55 |
| Feral Death Whisper Lv. 1 | Active | A Farm-tamed monster with the title Sharp |
| Maguen Plasma - Critical Lv. 1 | Active | Collecting Magven's Blue Plasma Level 3 |
| Sword/Blunt Weapon Mastery Lv. 1 | Passive | Dwarf warrior, enchant Option Critical Damage |
| Dagger Mastery Lv. 1 | Passive | Treasure Hunter, Swordsinger, Plains Walker, Bladedancer, Abyss Walker, Bounty Hunter, enchant Option Critical Damage |
| Potential Ability Lv. 1 | Passive | Rogue, Elven Scout, Assassin, Scavenger |
| Collector's Experience Lv. 1 | Passive | Bounty Hunter |
| Coup De Grace Lv. 1 | Passive | Fortune Seeker |
| Forge Guardian Lv. 1 | Passive | Maestro |
| Incredible Endurance Lv. 1 | Passive | Dark Avenger |
| Furious Soul Lv. 1 | Passive | Kamael |
| Fire Squad Lv. 3 | Passive | Clan Squad Skill |
| Seal of Despair Lv. 1 | Attack | Overlord |
| Tribunal Lv. 1 | Attack | Paladin, Temple Knight, enchant Option "Modify Critical" |
| Judgment Lv. 1 | Attack | Dark Avenger, Shillien Knight |
| Judgment of Spirit Lv. 1 | Attack | Summoners (Spirit of Knight Transformation) |
Items that affect P. Critical Damage
-
Weapons with SA Crit. Damage
- Olympiad Ring A
- Physical Ring of Queen Ant C
- Enchanted Physical Ring of Queen Ant S80
- Cursed Ring of Queen Ant 1 day C
- Cursed Ring of Queen Ant 7 days C
- Ring of Baium A
- Enchanted Ring of Baium S84
- Infinity Sword S (Hero's weapon)
- Infinity Cleaver S (Hero's weapon)
- Infinity Stinger S (Hero's weapon)
- Passive Talisman - Attack 300 minutes NG Foundation
- Infinity Passive Talisman - Attack NG Foundation
- Autoloot Vitality Agathion - Feline Queen 3 Days NG (any duration)
- Autoloot Vitality Agathion - Seraphim & Queen for 3 days NG Foundation (any duration)
- Clan Oath Brigandine D
- Draconic Leather Armor Dagger Master S
- Dynasty Platinum Plate Weapon Master S
- Dynasty Jewel Leather Armor Dagger Master S
- Dynasty Jeweled Leather Armor Weapon Master S
- Moirai Leather Breastplate Attack S80
- Vesper Leather Breastplate S84
- Vesper Noble Leather Breastplate S84
- Vesper Noble Leather Breastplate Attack S84
- Vesper Noble Leather Breastplate Defence S84
- Vorpal Leather Breastplate S84
- Vorpal Leather Breastplate Attack S84
- Vorpal Leather Breastplate {PvP} Attack S84
- Eternal Leather Breastplate S84
- Eternal Leather Breastplate Attack S84
- Eternal Leather Breastplate Defense S84
- Dark Legion's Edge - Thunder A Foundation (Masterwork Item)
- Lacerator - Thunder A Foundation (Masterwork Item)
- Damascus*Damascus - Thunder A Foundation (Masterwork Item)
- Deadman's Glory*Deadman's Glory - Thunder A Foundation (Masterwork Item)
- Heaven's Divider - Thunder S Foundation (Masterwork Item)
- Gram - Thunder S Foundation (Masterwork Item)
- Great Axe - Thunder B Foundation (Masterwork Item)
- Demon Splinter - Thunder S Foundation (Masterwork Item)
- Doom Crusher - Thunder A Foundation (Masterwork Item)
- Dragon Hunter Axe - Thunder S Foundation (Masterwork Item)
- Vesper Leather Helmet S84 Foundation (Masterwork Item)
- Vesper Noble Leather Helmet S84 Foundation (Masterwork Item)
- Vesper Leather Breastplate S84 Foundation (Masterwork Item)
- Vesper Noble Houberk Attack S84 Foundation (Masterwork Item)
- Vesper Noble Houberk Defence S84 Foundation (Masterwork Item)
- Vesper Leather Legging S84 Foundation (Masterwork Item)
- Vesper Noble Leather Legging S84 Foundation (Masterwork Item)
- Vesper Leather Gloves S84 Foundation (Masterwork Item)
- Vesper Noble Leather Gloves S84 Foundation (Masterwork Item)
- Vesper Leather Boots S84 Foundation (Masterwork Item)
- Vesper Noble Leather Boots S84 Foundation (Masterwork Item)
- Vorpal Leather Helmet S84 Foundation (Masterwork Item)
- Vorpal Leather Breastplate S84 Foundation (Masterwork Item)
- Vorpal Leather Breastplate Attack S84 Foundation (Masterwork Item)
- Vorpal Leather Breastplate Defense S84 Foundation (Masterwork Item)
- Vorpal Leather Legging S84 Foundation (Masterwork Item)
- Vorpal Leather Gloves S84 Foundation (Masterwork Item)
- Vorpal Leather Boots S84 Foundation (Masterwork Item)
- Eternal Helmet Attack Lv. 1 S84 (all levels)
- Eternal Leather Helmet Attack Lv. 1 S84 (all levels)
- Adamantite Ring B Foundation (Masterwork Item)
- Ring of Black Ore B Foundation (Masterwork Item)
- Phoenix Ring A Foundation (Masterwork Item)
- Majestic Ring A Foundation (Masterwork Item)
- Tateossian Ring S Foundation (Masterwork Item)
- Dynasty Ring S Foundation (Masterwork Item)
- Moirai Ring S80 Foundation (Masterwork Item)
- Vesper Ring S84 Foundation (Masterwork Item)
- Vorpal Ring S84 Foundation (Masterwork Item)
- Elegia Ring S84 Foundation (Masterwork Item)
Effects of items and zones that affect P. Critical Damage
- Enchant Light Armor (+8) Lv. 5 (D-grade)
- Enchant Light Armor (+9) Lv. 6 (D-grade)
- Enchant Light Armor (+10) Lv. 7 (D-grade)
- Enchant Light Armor (+8) Lv. 5 (C-grade)
- Enchant Light Armor (+9) Lv. 6 (C-grade)
- Enchant Light Armor (+10) Lv. 7 (C-grade)
- Enchant Light Armor (+8) Lv. 5 (B-grade)
- Enchant Light Armor (+9) Lv. 6 (B-grade)
- Enchant Light Armor (+10) Lv. 7 (B-grade)
- Dryad's Wrath Shirt S80 (effect of enchant +7 and more)
- Hermuncus' Schiavoni S84 (effect of enchant +10 and more)
- Keucereus' Zulfiqar S84 (effect of enchant +10 and more)
- Katenar's Haudegen S84 (effect of enchant +10 and more)
- Lionel's Combat Bow S84 (effect of enchant +11 and more)
- Sayune's Gastraphetes S84 (effect of enchant +11 and more)
- Bludika's Dentaire Focus S84 (increases P. Critical Damage for critical attacks only)
- Bludika's Dentaire Mana Up S84 (increases P. Critical Damage for critical attacks only)
- Bludika's Dentaire Critical Damage S84 (increases P. Critical Damage for critical attacks only)
- Sieghardt's Justice Soul of Mistwalker S84 (increases P. Critical Damage for critical attacks only)
- Sieghardt's Justice Soul of Heartseeker S84 (increases P. Critical Damage for critical attacks only)
- Sieghardt's Justice Soul of Slaughterer S84 (increases P. Critical Damage for critical attacks only)
- Heartseeker's Fury Spirit of Secutor S84 (increases P. Critical Damage for critical attacks only)
- Heartseeker's Fury Spirit of Scissor S84 (increases P. Critical Damage for critical attacks only)
- Heartseeker's Fury Spirit of Dimachaeri S84 (increases P. Critical Damage for critical attacks only)
- Curse of Kiruna’s Quarterstaff Lv. 1 (counter skill for weapon Kiruna's Quarterstaff S84 enchant +13 and more)
- Curse of Bludika’s Dentaire Lv. 1 (counter skill for weapon Bludika's Dentaire S84 enchant +13 and more)
- Curse of Sieghardt’s Justice Lv. 1 (counter skill for weapon Sieghardt's Justice S84 enchant +13 and more)
- Curse of the Plains Lv. 1 (effect of the combat zone in Plants of Lizardmen High Five)
- Morale Boost Lv. 1 (special effect for a group of players in a Dragon Valley High Five)
Values for calculation
Weapon damage bonus from modification (enchanting)
| Modification level | Bonus value | Modification Level | Bonus value |
|---|---|---|---|
| 0 | 1 | 10 | 1,07 |
| +1 | 1,007 | +11 | 1,077 |
| +2 | 1,014 | +12 | 1,084 |
| +3 | 1,021 | +13 | 1,091 |
| +4 | 1,028 | +14 | 1,098 |
| +5 | 1,035 | +15 | 1,105 |
| +6 | 1,042 | +16 | 1,112 |
| +7 | 1,049 | ||
| +8 | 1,056 | ||
| +9 | 1,063 |
Modification parameter STR
| STR | Value | STR | Value | STR | Value | STR | Value | STR | Value |
|---|---|---|---|---|---|---|---|---|---|
| 10 | 0.42 | 20 | 0.59 | 30 | 0.84 | 40 | 1.20 | 50 | 1.71 |
| 11 | 0.43 | 21 | 0.61 | 31 | 0.87 | 41 | 1.24 | 51 | 1.77 |
| 12 | 0.45 | 22 | 0.63 | 32 | 0.90 | 42 | 1.29 | 52 | 1.83 |
| 13 | 0.46 | 23 | 0.66 | 33 | 0.94 | 43 | 1.33 | 53 | 1.90 |
| 14 | 0.48 | 24 | 0.68 | 34 | 0.94 | 44 | 1.38 | 54 | 1.97 |
| 15 | 0.50 | 25 | 0.71 | 35 | 1.01 | 45 | 1.43 | 55 | 2.04 |
| 16 | 0.51 | 26 | 0.73 | 36 | 1.04 | 46 | 1.48 | 56 | 2.11 |
| 17 | 0.53 | 27 | 0.76 | 37 | 1.08 | 47 | 1.54 | 57 | 2.19 |
| 18 | 0.55 | 28 | 0.78 | 38 | 1.12 | 48 | 1.59 | 58 | 2.27 |
| 19 | 0.57 | 29 | 0.81 | 39 | 1.16 | 49 | 1.65 | 59 | 2.35 |
Modification parameter DEX
| DEX | Value | DEX | Value | DEX | Value | DEX | Value |
|---|---|---|---|---|---|---|---|
| 10 | 0.92 | 20 | 1.01 | 30 | 1.10 | 40 | 1.20 |
| 11 | 0.93 | 21 | 1.01 | 31 | 1.11 | 41 | 1.21 |
| 12 | 0.94 | 22 | 1.02 | 32 | 1.12 | 42 | 1.22 |
| 13 | 0.94 | 23 | 1.03 | 33 | 1.13 | 43 | 1.24 |
| 14 | 0.95 | 24 | 1.04 | 34 | 1.14 | 44 | 1.25 |
| 15 | 0.96 | 25 | 1.05 | 35 | 1.15 | 45 | 1.26 |
| 16 | 0.97 | 26 | 1.06 | 36 | 1.16 | 46 | 1.27 |
| 17 | 0.98 | 27 | 1.07 | 37 | 1.17 | 47 | 1.28 |
| 18 | 0.99 | 28 | 1.08 | 38 | 1.18 | 48 | 1.29 |
| 19 | 1.00 | 29 | 1.09 | 39 | 1.19 | 49 | 1.30 |